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Hellpoint endings
Hellpoint endings











  1. HELLPOINT ENDINGS MOVIE
  2. HELLPOINT ENDINGS MOD
  3. HELLPOINT ENDINGS MODS

HELLPOINT ENDINGS MOD

You can download Legendary Explorer right now from the mod page. The toolset has been available in an "open beta" state for the last few weeks, but it has now reached a point where it is relatively stable and ready for wider use. LEX is currently maintained by the ME3Tweaks group. It is the culmination of many years of work by several talented developers in the Mass Effect modding community who have translated and reverse-engineered almost all the different assets and formats from the game and built tools to allow modders to more easily create their own content.

hellpoint endings

Legendary Explorer is the evolved form of the tool know as ME3Explorer for the OT games.

HELLPOINT ENDINGS MODS

On this subject, we've invited Audemus to join the Nexus Mods Moderation team to act as a voice of the Mass Effect communities and help us investigate any valid reports raised around mods for both LE and OT in a timely fashion.

HELLPOINT ENDINGS MOVIE

Think of it this way, when Dreamworks released an animated adventure movie featuring ants in 1998, that wouldn't have stopped Disney from releasing A Bug's Life in 1999. The key difference is that it would be a new author approaching a similar concept entirely independent of the original mod, rather than simply "porting" it like-for-like. However, we don't allow authors to gatekeep specific ideas or concepts, so if one person has made a happy ending mod for Mass Effect 3, that doesn't mean that someone else can't make one. If the original author says no, or simply doesn't respond then you do not have permission to port it. It's possible they're already working on moving it over themselves. It is incredibly important to respect the wishes of the original mod author, so if you're hoping to port over a mod that was published for the original games in the remaster you should always ask the creator of the mod for permission before starting out. I'd also like to address some of the questions raised in the community around "porting" mods to Legendary Edition. Many mod authors have updated their OT mod pages with their thoughts on Legendary Edition, so be sure to read the description page and any pinned comments before asking about it. If a mod author has chosen to undertake the challenge of recreating their mod in the new version, they will almost need to rebuild it from the ground up so please be patient and supportive of the content creators who choose to do this.Įqually, if a mod you loved in the original games is not being remade, please do not harass the mod author about it. Due to some fairly significant back-end changes to the game, it is also impossible to "port" mods quickly from OT to LE. Before we talk about Legendary Explorer, it is very important for everyone to understand that mods created for the Original Trilogy are NOT compatible with Legendary Edition. Fortunately, the community tools created for the Original Trilogy (OT) have provided a solid basis for a simpler and more consistent experience for all users in the remaster. It features around 30 powerful tools to make creating mods for Legendary Edition significantly easier. We've been talking with Mgamerz and Audemus about the exciting developments around the release of LEX and best practices when it comes to playing with mods or making your own.Īnyone who has experience with Mass Effect modding will tell you that both making and installing mods can be quite challenging.

hellpoint endings

While Bioware has not provided any official modding tools, the community found a way! Legendary Explorer (LEX) is a developer tool kit for ME:LE created and maintained entirely by fans of the series. Mass Effect Legendary Edition dropped in May and since then almost 400 mods, saves and presets have already been shared with the community.













Hellpoint endings